Oh, sure, there is the odd level that is less remarkable. Earthworm Jim 2 is absolutely remarkable in how capable it is at switching gears in an instant while still feeling like a cohesive game. SEE JIM RUN, RUN JIM RUNĭid I lose you yet? I haven’t even mentioned the level where you pick up cows that are spit out of flowers and have to protect them from aliens while tango music plays in the background. Rocket Knight Adventures and Gunstar Heroes come to mind, but even those games don’t go as far off the rails as Jim. It could be described as a situation rush game, not unlike what Konami and Treasure liked to do at the time. At this point you’ve forgotten about all those power-ups and don’t have time to think about what’s going on. Yet, that’s still at least similar to classic Jim, but then you’re saving puppies as they’re thrown out a window, and then that salamander level happens. Then, in the very next level, the weapon power-ups that you’ve been stockpiling disappear, and you’re left digging through soil using some sort of energy gun. You go from point A to point B, just like in the last game. The same run-and-jump gameplay is there, but with a few tweaks, such as an arsenal of new weapons. The first level starts you out with the sort of gameplay you’d expect after playing the previous game. If you’re expecting Earthworm Jim but more, you’re in for a disappointment. Which, I guess means that you need to traverse a planet covered in giant, delicious looking food. Apparently, Psy-Crow is going to force Princess What’s-her-name (I thought she was dead) to marry him, and you need to go and crash the wedding. I had no idea what the plot of Earthworm Jim 2 was supposed to be. There is nothing out there quite like Earthworm Jim 2. So you end up with something completely bizarre. It knows what it is, but it’s not going to let that define it. At first, it looks like a sequel of the completely enjoyable Earthworm Jim, but it neither embraces the original’s run-and-jump gameplay, nor does it discard it entirely. How else do you describe a game that abruptly casts you as a blind salamander clutching a plasma gun and drops you in a giant maze of intestines filled with pinball bumpers while playing Moonlight Sonata in the background?Įarthworm Jim 2 is an inexplicable game. Yeah, just try and convince me that Earthworm Jim 2 isn’t a work of art.
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